﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;

namespace MGGameWS
{
    [DataContract]
    internal class MessageHeader
    {
         [DataMember]
         internal string time = string.Empty;
         [DataMember]
         internal string seqNumber = string.Empty;
         [DataMember]
         internal string score = string.Empty;
         [DataMember]
         internal string mc = string.Empty;
         [DataMember]
         internal string fuel = string.Empty;
         [DataMember]
         internal string msgCode = string.Empty;
         [DataMember]
         internal string msgTitle = string.Empty;
    }
}